David is a solo indie developer from Austin, Texas with 9 years of game industry experience. He digs local breweries, lo-fi tunes, and weenie dogs.
History
Before going independent, he spent 4 years in AAA development at Twisted Pixel and Vigil Games. Drawing from his background in level and gameplay design, his work centers on gameplay-focused experiences set in thoughtfully built environments. Master of the Mow is his debut commercial game, born from a passion hobby project.